Basic functionality required:
Before the implementation, a Google VR SDK (GVR SDK) study was conducted to determine its functionality. The customer wanted to use the native SDK for Android, but this had to be rejected, mainly because of the user interface, which, in such a case, would have to be created from scratch. That is why we decided to use the Unity Game Engine, together with the special version of the GVR SDK for Unity. This option offered ready-made solutions for the development of the user interface, structure of the scene, etc., and ultimately allowed reduction of the time for development.